I'm a firm believer in the idea that the best campaigns are character and story driven, rather than simple slug-fests or dungeon crawls. (Not that I have anything against a good slug-fest now and then, mind you.) To that end, I find that it's hard to use most published modules since they are, of necessity, one-size-fits-all. When I write adventures for a campaign they tend to be short and somewhat open-ended, with the next adventure being written as a response to the one that just finished. This way they can be tuned both the players and their characters, but also to their actions. That's not to say that there isn't an over-arching, long-term plot (or two or five), only that the way that those plots play out is tuned to the players and their characters.
If this sounds like something that might work for you, please let me know. In the meantime, feel free to browse the various archives below; they'll give you an idea of the kinds of stories and adventures that I like to write.
Jeff Berry, nexus AT panix.com ("SOD" or "Scenarios-on-Demand" in the subject will help to get past the spam filters)
There are also a few more general sites I have found of use.
Here is a quick introduction to Flashing Blades.
Here is a quick combat summary.
Le Chevalier Yves Thibidoux Marchaudin, the Hero of our story.
People he has encountered.
Places he is familiar with.
His early life, and The year of Our Lord 1625