le Main-d'Argent, sometimes called Nuada, filius Terminus, Follower of Flambeau
Age:24		Year Born:1180             Gender:M        Size:0
Confidence:3    Decrepitude:1

Intelligence:4,creative 		Strength:3, strength of stones
Perception:  4,keen-eyed		Stamina: 3, solid and rocklike

Presence:     -1, dirty        		Dexterity:0
Communication:-2, slow speaker 	 	Quickness:0

Abilities:
Hermes Lore, Terram Vis Sources	2(2)
Magic Theory, Terram		4/1
Parma Magica, Ig		5(12)
Scribe Latin, writing small	4(7)
Speak Latin, lab talk		5
Speak Arabic:			4
Terram Affinity			4(9)
Finesse, Terram:		1(1)
Concentration, Terram:		2(3)
Sculpture, via Magic		3/0


Virtues and Flaws:
Virtues:Magic Affinity, Te	+3
	Inventive Genius	+1
	Personal Vis Source	+1  (finds gems when Sculpting)
	Free Expression		+1
	Special Circumstances	+1
		Underground
	Book Learner		+1
	Subtle Magic		+2
	
Flaws:	Major Magic Def., Ig    -3
	Missing Hand/Arm	-2
	Disfigured		-1  (horrible scars on torso and side of face)
	Uncommon Fear,Big Fires -1
	Delusion, Persecuted	-1
		by Terminus
	Decrepit		-2

Magic Arts
Cr:0    In:7/0    Mu:3/0	Pe:5/2		Re:11
An:0    Aq:0 	  Au:0    Co:7/0    	He:0
Ig:0    Im:0	Me:0    Te:13/13	Vi:0

Vis Stores and Misc. Possessions:
Silver Arm - would require 24 vis to enchant (8x3)
Silver Mask
The Silver Book - a large volume of silver leaf, permanently
	enchanted with Parchment of the Earth.

Personality Traits:
Brave:+0        Loyal:+0	Reclusive:+1	Reticent:+2
Artistic:+1

Spells:
Wielding the Invisible Sling 		ReTe 10	
Stone Tell of the Mind That Sits	InTe 30	
Rock of Viscid Clay 			MuTe 15	
The Earth Split Asunder			ReTe 30
Lifting the Dangling Puppet		ReCo 20	
Circular Ward Against Demons		ReVi 25	
Aura of Rightful Authority		ReMe 20
Parchment of the Earth			MuTe10


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Soak: +3	Unhurt: X	Hurt:		Light(-1):	
		Medium(-3):	Heavy(-5):	Incap:
Fatigue: +3	Fresh: X	Winded:		Weary(-1):
		Tired(-3):	Dazed(-5):	Unconc:
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1204:
Fall: Study Perdo from Text, 
	Int of 4, Perdo Quality 3+2 for Booklearner, Concentration 2,
	ST=4+5+11=11, Pe->3/0, TeVis=1

Year 25, 1205
Winter: Study Muto from Text, ST=4+6+2=12, Mu->3/0, TeVis=2
Spring: Study Perdo from Text, ST=4+5+2=11, Pe->5/2, TeVis=3
Summer: Terram from Text, ST=4+6+3(concentration spec)=13, Te->13/0, TeVis=4
Fall:   Write spells for Covenant.  80 levels - Circular Ward
	Against Demons, The Earth Split Asunder, Lifting the Dangling
	Puppet, TeVis=5

Year 26, 1206
Winter: Study Terram from Text, ST=13, Te->13/13, TeVis=6
Spring: Sculpture goes to 3/0 from practice.
	Study Corpus from text, ST=4+5+2=11, Co->3/0, TeVis=7
Summer: Invent Parchment of the Earth, LT=4+4+3+13+4=28 no problem.
	MT->4/1
	Cast it on a book. TeVi->6
Fall:	Study Corpus from text, ST=11, Co->5/2, TeVis->8

Year 27, 1207
Winter: covenant service, aiding in church construction, TeVis->9
Spring: Study Intelligo from Text, ST=11, In->5/2, TeVis->10
Summer: Study Intelligo from Text, ST=11, In->7/0, TeVis->11
Fall:	Study Corpus from text, ST=11, Co->7/0, TeVis->12

Parchment of the Earth, MuTe 10
	Touch, Near/Inst.

	This spell simply takes a book of leaf silver or gold and enchants
	it so that the leaves behave as if they were parchment.  They
	take ink, and are flexible and so forth.  They retain the resistance
	to heat of their original material, but if melted the enchantment is
	broken.


Spells to Invent:
Nuada's Arm, MuTe 15
	Self, Conc.

	This spell requires a metal or stone sculpture that resembles an
	arm.  If the sculpture is placed on the magus' body and the spell
	is cast, the Magus may use the arm as though it were his own.
	The strength, dexterity and quickness of the arm are limited by the 
	material and delicacy of the sculpture, but may not exceed
	the magus' in any case.  Gold limits the strength/delicacy to
	5, silver to 4, iron/steel to 3, baser metals to 1, higher
	rock (marble, etc) to 0, and baser rocks to -2.  Dexterity is
	also limited by the accuracy/detail of the sculpture.
	Any arms over three (including the natural 2, if applicable), 
	are likely to cause a diminuition in control over all arms,
	with penalties and such determined by the story guide.
	This spell is specifically designed to be cast with 1 hand,
	and the arm may - if constructed of silver or gold - be used
	to make arcane gestures and offset casting penalties for
	one handed casting in some cases, and if the magus is sufficiently
	practiced with the extra arm.  When the spell is dropped, the
	arm remains in the last position to which it was shifted.
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