Leporidaes filius Osprey, Follower of Bjornaer formerly Lucien Age: 21 Born: 1181 (Human/Hare) Int: 3/3, Inquisitive Str: -3/-4, slight Per: 3/4, Alert Stm: 0/0 Pre: 1/1, Boyish Dex: 3/4, fidgety Com: 0/0 Qik: 3/4, acrobatic Size: -1/-3 Sigil: Fragrance of freshly cut grass. Personality Traits: Brave -2 Show-off +1 Hare +1 Meek +1 Twilight Points: 0 Virtues: Follower of Bjornaer +1 Heartbeast: Hare Sharp Ears +1 Lightning Reflexes +2 Flee! Gentle Gift +1 Quiet Magic +2 Flaws: Small Frame -3 Lack of Concentration -2 Loose Magic -1 Delusion -1 Personal Vis Stock: 1 An from Faerie Knight 3 Mu Skills: Speak langue d'Oc: 4 Hermes Lore: 2 Magic Theory, Enchanting Items: 6/0 Parma Magica: 2 Scribe Latin: 2 Speak Latin: 4 Will Over Form: 2/0 Finesse, Herbam: 2/1 Athletics, Acrobatics: 2 Awareness, Alertness: 2 Folk Ken, Entertainers: 1 Guile, Lying to Authorities: 1 Jongleur, Acrobatics: 1 Legerdemain, Pick Pockets: 1 Pick Locks, Speed: 1 Stealth, Hide: 3 Bargain, Sympathy Card: 1 Etiquette, Peasants: 1 Savoy Lore, geography: 1 Legend Lore, Heroes: 1 (all those tales from the troupe) Faerie Lore: 2/0 Cr: 6 In: 5/4 Mu: Pe: 6 Re: 6 An: 9 Aq: Au:3/0 Co: 3/0 He: 8 Ig: Im: 2 Me: Te: 4/3 Vi: Spells: Agony of the Beast (PeAn L5) Soothe the Ferocious Boar (ReAn L5) Shiver of the Lycanthrope (InAn L10) Trap of the Entwining Vines (CrHe L10) Wall of Thorns (CrHe L20) Shriek of the Impending Shafts (InHe L15) Repel the Wooden Shafts (ReHe L10) Strike of the Angered Branch (ReHe L15) Invisibility of the Standing Wizard (PeIm L5) Curse of the Rotted Wood (PeHe L5) Alleviate the Serpent's Bite (PeAn 5) Decay Fur and Hide (PeAn 10) Wizard's Sidestep (ReIm 10) Garment of the Field (CrHe 10) Disguise of the Putrid Aroma (ReAn L5) Intuition of the Forest (InHe L10) ============================================================================ Soak: +0 Unhurt: X Light(-1): Medium(-3): Heavy(-5): Incap: Fatigue: +0 Fresh: Weary(-1): X Tired(-3): Dazed(-5): Unconc: In Hare Form: Unhurt: X Medium(-3): Incap: Unhurt: X Tired(-3): Unconc: ============================================================================ Lucien was an orphan acquired by a traveling troupe of entertainers who specialized in song, dance, and drama. Trained early on as an acrobat/dancer, the youngster wowed crowds with feats of comedy and balance. As was encouraged, when dancing with an affluent participant from the crowd a few coins pilfered from a purse helped subsidize the next leg of the tour. Lucien, naturally carried this concept of rewards to all of his acquisitions, and carelessly lifted a pouch from townsman when milling about a market. The nobleman noticed and set off a chase between his guards and Lucien through the city and into the adjoining woods. Much quicker, and craftier, than his pursuers Lucien once in the woods took to the trees and leapt from branch to branch until the men gave up. While perched in a tree, Osprey observed the entertaining contest. Delusion Delusion: Lucien is convinced that he is still a wanted man for the purse theft which chased him into the woods and led to Osprey's rescue. Over time, the crime, in Lucien's mind, has grown to an infraction which carries with it death. Lucien is especially jittery whenever he deals with law enforcement and is hyper suspicious that the noose is tightening when he is in large cities. ============================================================================ Garment of the Field, CrHe 10 R: Touch, D: Sun, T: Individual The creates a full set of clothing made of cotton cloths and linen on the subject. A finesse roll determines the quality and richness of the outfit, but it will include at the least wooden soled shoes/boots, pants or a long tunic, and a cloak. If the finesse roll is 6 or less, the items will fit poorly and be uncomfortable. With a 10 or more, they are very comfortable, undergarments may be of cotton, and the inclusion of a hat or cloak is possible. These clothing are not protective beyond garments of regular cotton or linen composition and offer little in the way of protection from the elements or extreme cold. ============================================================================ Pollen of the Harvest Potion ReAn 20 This magical dust acts as an attractant to beneficial insects to aid in pollinization and a deterrant to those predators harmful to crops. It is typically sprinkled around budding crops to assist and enhance with its harvest. This might be kin to the Putrid Aroma spell that dissuades animals from pursuing a prey. One "dose" of dust is sufficient to sprinkle over an acre of cropland. Dust of the Floating Beast Potion, ReAn 20 When sprinkled on an animal the creature floats into the air about a pace off the ground, and remains there until either the next sunrise/sunset or until the dust is washed off. No motion is imparted to the beast, it just rises into the air. One dose is enough for a single large animal, like a horse or ox, or two or three dogs, or half a dozen cats, or a score of smaller creatures like rats. (Compare with Lifting the Dangling Puppet) ============================================================================ Year 22, 1203: Winter: Finish apprenticeship. Spring: Study Auram from Summa, Level 8, Quality 8. Study Total is:Int+concentration+Quality=3+0+8=11 Auram 0->3/0 Summer: Travels and trips trying to get some more craftsmen and such for the village, and laying groundwork. Fall: Pollen of the Harvest, ReAn20 Lab Total is: In+3, Re+6, An+9, MT+4,Lab Bonus+1=23, Experiment+3, roll is+4, LT=30. Three doses. Experiment results: roll is 8+3, Modified Effect. Modified Effect roll: 8+3, complete change with same T&F. Dust of The Floating Beast is made instead. MT->4/1 Year 23, 1204: Winter: Study Terram summa, ST=3+4=7, Te->3/0 Spring: Same, Te->4/3 Summer: Tribunal Fall: Make Torch of Sweet Air, CrIg 8 Lab Total is: In+3, Cr+6,Ig+0, MT+5, LabBonus+1, Osprey's Notes+4, Aura+0, Total=19. Uses 1 Cr Vis MT->4/2 Year 24, 1205: Winter: Extract Vis from Aura, use Osprey's lab. LT=6+0+4+(3*4)=22, 2 Vim Vis extracted. Spring: Resue Guillaume, get Faerie Lore 1/0, Finesse->2/1 Summer: Extract Vis from Aura, use Osprey's lab. LT=6+0+4+(3*4)=22, 2 Vim Vis extracted, total of 4. Fall: Prepare the thong for enchantment. Uses 4 Vim vis. MT->4/3 Year 25, 1206: Winter: In Faerie, Faerie Lore->1/1, Will Over Form->1/1 Spring: Work on thong. By stamping left rear foot twice and right rear foot once, a spell which causes the wearer to grow two size points (to a maximum of 0) is activated. The effect is MuAn10, with unlimited uses for a final effect level of 20. By stamping right rear twice and left rear once, the effect is cancelled. LT=Mu(0)+An(9)+Int(3)+MT(5)+Aura(0)+LabBonus(1)+FormBonus(1)=19 Takes 2 pawns of MuVis. Experiment 2+2=4, LT=23, 3 points towards item. Experimental Result:8+2, Discovery! Discovery: 1+2=3, gain 3 ep in Magic Theory. MT->5/1 And then MT->5/2 Summer: More of the same. LT=0+9+3+6+0+1+1=20. Experiment, 8+2=10 LT=30, 10 points toward item, total is 13/20 Experimental result: 6+2, Side Effect. 3=Minor Flaw, ears grow at disproportionate rate. Perhaps gives a -1 Qik in combat situations. MT->5/3 Fall: Again, LT=20, Experiment 6+2=8, Total is 28 Total on item is 21/20, Done! Experimental result: 4+2, No extraordinary effects. MT->5/4 Year 26, 1207 Winter: Study Corpus text, ST=3+0+4=7, Co->3/0 Spring: Make a Bridle of Calming, with a ReAn 10 effect that calms the animal wearing it. This should be sufficient to allow it to take a Gifted rider, but will make it unnaturally docile. Base effect is ReAn10, +5 for constant use. Bridle gives a +2 form bonus. Using Osprey's lab, LT=Re(6)An(9)MT(6)Int(3)Aura(4)Form(2)=26 Experiment at +2, roll is 8. LT=36. Good enough. Use 2 Vim vis from stores. Experiment roll is:3+2=5, No benefit. Lab total back to 26, not enough. Vis and season wasted. MT->5/5 Summer: Try again. Experiment roll is 6, LT=34, Good enough. 9+2, Modified effect, 6+2 Restricted. Only works out of doors, so someone will need to, eg., move the horses to and from stables. MT->6/0 Fall: Extract Vis from Aura in Lilia's lab. CrVi lab total, +3xAura Cr=6,Vi=0,MT=6,3*Aura=4=12, Total=24, 2 Vim Vis Year 27, 1208 Winter: In Faerie, Faerie Lore->2/0, Will Over Form->2/0 Spring: Study In from Text. ST=3+5=8, In->4/1 Summer: Help Lilia,MT->6/1 Fall: Study In from Text. ST=3+5=8, In->5/4 Unnamed Magic Device: Leather Thong (size 2, material 2) Requires 4 Vim Vis to prepare for enchantment. Can hold 40 levels of effects itself. If Lep makes a talisman (long term I'm thinking necklace/charm bracelet) with different 'charms' which give him abilities while in animal form. Now, the question. If he MuAn's these charms they are not Cr so as a human he can't use them/they don't activate. But what about in animal form, does he need to speak to activate them or since they only work on animals does it kick in?