Magic Items at Lakehome

Torch of Sweet Air
The torch's effect is like a Chamber of Spring Breezes Spell (CrAu 5) with constant effect and also provides light like that of a torch without actually being consumed (CrIg 5). If the Torch is extinguished, both effects dissappear, but the Torch may be relit by any means which would normally light a torch and the effects resume.
Material: wood, Size: small
Effect Level: CrAu 5 + CrIg 5=10, +5 for constant use=15. Total is /2 since it affects only itself, total is 8.
Requires 1 Vis to manufacture.

Globe of Gnashing Teeth of the Earth
Glass globes containing smoky incenses. When broken the gas poofs out and where it touches stone, marble pillars spring out. In order to skewer a target, the globe must be thrown on target against a basic ease factor of 4. The target may make a Qik-Enc roll of 8+ to dodge, but only if they are aware of what to expect. (If there are multiple targets in a group, pick the first one to be hit randomly, and all the rest may try to dodge.) If skewered, damage is +25. A single globe could not entrap a victim, but could be used to block a passage. The effect is based on Terrus spell, Gnashing Teeth of the Earth.
Potion, Effect is MuTe 35 with a Re prerequisite.

Pick of Disarming the Enemy
The iron pick is invested with the spell "Disarming the Enemy," which may be used fifty times each day. The penetration of the spell is fixed at Terrus arts at the time - 52.
Effect Level: PeTe 30, +6 for 50/day, +4 for Terrus' Penetration=40 The pick could contain another 6 Vis worth of enchantment.

Flute of Fog
When played, the flute creates a thick fog which descends on area around the player. The exact area varies by the prevailing weather conditions, but is usually about a half-mile. The better the music, the thicker the fog. The fog disperses normally. The flute may be used six times each day. The flute is a minor magic item.
Effect level: CrAu 15, +3 for six uses=18.

Net of Exceptional Fishing
When the net is held and is in contact with a body of water, the holder gets a feeling about whether or not this would be a good place to fish. Since the net can be anchored underwater, this means that it can simply be placed where the best spot would be and left. Upon returning a day or so later, the net will almost certainly be full of fish. The net works by communing with the body of water about where the fish gather.
Effect level: InAq20, +5 for constant use, Total=25

Necklace of the Lungs of the Fish
This minor magic item is a simple braided leather necklace that grants its wearer the Lungs of the Fish, as the MuAq 10 spell of that name.
Effect Level: MuAq 10, with Auram prerequisite, constant use +5, Total is 15.

Dust of the Floating Beast
The unexpected result of an experiment of Leporideas', when sprinkled on an animal the creature floats into the air about a pace off the ground, and remains there until either the next sunrise/sunset or until the dust is washed off. No motion is imparted to the beast, it just rises into the air. One dose is enough for a single large animal, like a horse or ox, or two or three dogs, or half a dozen cats, or a score of smaller creatures like rats.
Effect Level: ReAn 20

Band of Invisible Flight
This carrier pigeon's leg band with a small piece of clear glass inset in it is a lesser enchanted device. It renders a pigeon who wears it invisible as long as it is actually in flight. When landed the bird becomes visible again. The actual enchantment is on the clear glass inlay. The idea is that the band will protect the pigeon from predators while carrying important messages.
Effect Level: PeIm 10

Oar of Steering and Rowing
This wooden oar causes a Push of the Gentle Wave when dipped in water, the effect can be steered by using the oar to steer as one would normally.

The Lake Portal
The effect of the lake portal is to prevent the water from the lake from passing through the portal while not preventing the passage of people and animals. The portal is created from blocks of stone outlining a door and a pool in something of an L shape (so that fish, that swim through the "door" fall into the "pool."

Terrus enchanted the stone which outlines the portal and used Perdo Terram to dig through to the lake and make the portal usable.

The Twins did the enchanting, and due to their experimentation, there are two side effects: anyone passing through the portal to the water side gains the ability to breath water as in the MuAq10 Lungs of the Fish Spell, and any passing through from the water side is made very thirsty.
Effect level: ReAq 40

The Wand of Bridging
The Wand of Bridging is enchanted so that upon sticking the wand into a body of water, pronouncing the word "pontus" and swinging the wand out of the water, a bridge of ice, similar to the spell Bridge of Frost, is created, racing out from the wielder in the direction he swung the wand. The bridge continues until it hits land again - within the limits of the hermetic "boundary" area of effect.
The bridge is wide enough for a cart to pass, and a happy side effect is that the traction on the surface is quite good, not slippery at all.
The effect lasts until activation procedure is repeated. However, at sunrise and sunset, the bridge collapses unless the wielder is actually resting the wand on the bridge and concentrating on maintaining it at the time. (Duration is concentation, but the wand maintains concentration.
The effect may be created six times each day.
Effect level: MuAq 38

The Farmer's Drum
When the drum is beaten, it cast Clouds of Rain and Thunder (CrAu 25), only with more rain, less thunder. The drum handles the concentration part as well. It's good for when the crops need an extra boost.
The effect may only be initiated one per day.
Effect level: CrAu 30


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Last Updated 11 October 2005