Name Whinny Age 15 Gender Female Covenant Lakehome Year Born 1192 Size 0 Saga Curr Year 1207 Conf 3 CR Cnf 3 Decrepitude: 0 Intelligence: 2 (Witty) Strength:-3 (Thin) Perception: 3 (Danger Sense) Stamina:-2 (Low pain threshold) Presence: 0 Dexterity:1 (Nimble) Communication: 0 Quickness:0 Abilities (30): Venoen Valley Area Lore (Geography) 2 Rhone Valley Area Lore (Geography) 2 Talent Animal Ken 1 Single Weapon (Club) 1 Athletics (Running) 2 Awareness (Alertness) 3 Climb (Trees) 1 Stealth (Natural Areas) 2 Animal Handling (Horses) 1 Ride (Horses) 3 Survival (Valleys of the Alps) 2 Speak Langue d'Oc: 2/0 Speak Latin: 1/0 Lakehome Lore: 1/0 Virtues Animal Ken (+1) Magical Animal Companion (+2) Common Sense (+1) Direction Sense (+1) Keen Vision (+1) Sharp Ears (+1) Light Sleeper (+1) Secret Hiding Place (+1) Flaws Feral Upbringing (-3) Terrors (-2) Crowds of people, mobs Poor (-2) Common Fear (-2) Buildings Vow (-1 towards +2 virtues for the steed) Protection and care for the steed Misc Equipment: Club Furs Reputations: Personality Traits: Coy +1 Curious +1 Cautious with Strangers +3 ======================================================================== Weapons: Init Atk Dfn Dam Rng Spc Fat Club ======================================================================== Armour Furs, Protection +2 Soak: Unhurt: Hurt: Light(-1): Medium(-3): Heavy(-5): Incap: Fatigue: Fresh: Winded: Weary(-1): Tired(-3): Dazed(-5): Unconc: ======================================================================== NOTE: can be replaced by find and ``REPLACE ALL'' when the troupe names her. 's family was lost bandit raiders many years ago, before she could learn to speak. She was not old enough to remember her birth given name. If not for 's protection, the child would have surely perished. She grew up with as her mount and learned the ways of the herd, as simple as those ways are. She has learned to run from humans and most other large animals. But of late years, her curiosity about humans has come to surface, possibly due to the natural human forces being released. I am getting an idea for a feral companion. She is a young teenage girl who has survived in the wilderness, in no small part by a magical horse she befriended. Although she has always avoided civilized areas, she has become curious in the last year or two, and may be seen poking about the secluded Lakehome area. The problem is she has no capability of speaking and will probably dart off at the first sighting. And she surely will not meet anyone with her friend, in fear that something bad may happen to the horse. Would this be good enough to justify an animal handling skill? I mean, the horse, being magical and all, is kind of independent and certainly would not require much ``handling.'' Animal handling is kind of a skill derived from civilization and meant to domesticate. Plus I wouldn't be taking her on too many stories to start off with. Not until she is comfortable with the troupe. She will be very fun to play though, I think. Especially since she has no name and the troupe will end up naming her. That kind of sounds like fun. Any thoughts? Animal Ken (Animal Ken Talent 1) Magical Animal Companion (Can give 2 virtues to the animal as 1 flaw to self) Could be a lot of fun. I'd see her running with a herd of wild horses and drifting closer to Lakehome and being perhaps seen by Osprey on a flyover. ======================================================================== 1207: Speak Langue d'Oc ->1/0 1208: Covenant Lore ->1/0, Speak Latin->1/0, Speak Langue d'Oc->2/0