Federal Special Services
The Wild, Wild West
The Night of the Asteroid
FSS Standard Issue Weapons
||Reload||Notes||Colt .45, FSS Model||4k3||5(+5)/20(0)/40(-10)/100(-15)
||6||1 action/bullet||standard pistol (1)
||Winchester .45 FSS Model||5k3||5(0)/15(+5)/100(-10)/300(-15)
||17||1 action/ 2 bullets||standard rifle (1)
|Derringer .45 FSS Model||3k3||5(0)/10(-10)/20(-15)
||2||2 actions/bullet||standard FSS holdout (1)|
||1||2 actions (+2 for the bullet) ||carries a line which may
stick in walls and stuff. (1)|
- This weapon accepts a standard .45 round. Ammo is interchangeable between these weapons.
FSS Special Equipment
- FSS Derringer Sleeve Rig
- Conceals a derringer up the sleeve with a quick release. (The draw of
the derringer is a 0-phase action)
- Pocketwatch Knockout Gas Dispenser
- Experimental device to direct KO gas at a single target or tight cluster.
Contains two doses.
KO Gas is a poison (Unconsciousness/1 phase/1 phase). A Brawn check with a TN of 25 allows
someone to avoid passing out for 1 phase and another phase for every 5 points by
which they make the roll.
FSS Doorbuster, this is a shaped burn charge. It works like a poison doing
(1 Dramatic Wound/1 round/5 rounds) (that'll burn through a door
pretty good but a person is unlikely to let it sit on them ...)
Gatling Gun .45, must redo
The equipment from the Hero version is here
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