Space:1889/Hero 4th Edition Conversions

These rules are intended to allow conversion of Space:1889 characters into Hero 4th Edition Characters. The characters should be built using the Space:1889 rules. Obviously, if the game is underway new players could build characters using the Hero/Champions rules, but for those who are not familiar with the Hero system might want to just go ahead and build Space:1889 characters and then convert them.

Attributes

Expanding the six Space:1889 characteristics into Hero presents a few interesting problems. Below is what I came up with. Note that if the value is an absolute, then it should be considered the starting value and if it is a +/- then it modifies the value. EG. A Space:1889 character with a Strength of 2 and an Endurance of 4 would calculate their Hero STR, CON and BOD as follows: Strength 2 gives a STR of 8 and a -1 BOD. Endurance 4 gives a CON of 10 and a BOD of 13. The STR modifier of -1 is applied for a final BOD of 12. So STR - 8, CON 10, BOD 12.

The stats balance out against themselves, and if the Space:1889 characters were built on the allocation method (1-6) then each character will end up spending a total of 24 points on stats and perks. If some alternate method was used, then the points will be different, of course.

Strength:
1	STR  6 (-4)	-1 CON (-2), -2 BOD (-4)	-10
2	STR  8 (-2)	-1 BOD (-2)			 -4
3	STR 10 ( 0)					  0
4	STR 14 ( 4)	+1 BOD (2)			  6
5	STR 18 ( 8)	+1 CON (2), +1 BOD (2)		 12
6	STR 20 (10)	+3 CON (6), +2 BOD (4)		 20

Endurance
1	CON  7 ( -6)	BOD  8 ( -4)		-10
2	CON  8 ( -4)	BOD 10 (  0)		 -4
3	CON  9 ( -2)	BOD 11 (  2)		  0
4	CON 10 (  0)	BOD 13 (  6)		  6
5	CON 11 (  2)	BOD 15 ( 10)		 12
6	CON 13 (  6)	BOD 17 ( 14)		 20


Agility, SPD is always 2
1	DEX  5 (-15)	SPD +.5 (5)		-10
2	DEX  8 ( -6)	SPD +.2 (2)		 -4
3	DEX 10 (  3)	SPD +0	()		 -0
4	DEX 13 (  9)	SPD -.3 (-3)		  6
5	DEX 16 ( 18)	SPD -.6 (-6)		 12
6	DEX 20 ( 30)	SPD -1  (-10)		 20

Intellect
1	INT  6 (-4)	EGO  7 ( -6)		-10
2	INT  8 (-2)	EGO  9 ( -2)		 -4
3	INT 10 ( 0)	EGO 10 (  0)		  0
4	INT 12 ( 2)	EGO 12 (  4)		  6
5	INT 14 ( 4)	EGO 14 (  8)		 12
6	INT 18 ( 8)	EGO 16 ( 12)		 20


Charisma
1	PRE  7 (-3)	COM  6 (-2)	-2 EGO (-4), -1 INT (-1)	-10
2	PRE  9 (-1)	COM  8 (-1)	-1 EGO (-2)			 -4
3	PRE 10 ( 0)	COM 10 (0)					  0 
4	PRE 13 ( 2)	COM 12 (1)	+1 EGO (2)			  6
5	PRE 15 ( 5)	COM 14 (2)	+1 INT (1), +2 EGO(4)		 12
6	PRE 17 ( 7)	COM 20 (5)	+2 INT (2), +3 EGO(6)		 20

Social Level
1	Poor	(-5)	-3 PRE (-3), -1 EGO (-2)		-10
2	Middle Class	-2 PRE (-2), -1 EGO (-2)	 	 -4
3	Middle Class					  	  0
4	Well Off (5), 	+1 PRE (1)			  	  6
5	Wealthy (10),   +2 PRE (2)			 	 12
6	Wealthy (10), Aristocracy (5) +3 PRE(3), +1 EGO(2)	 20

Skills:

The skills to be used are the ones from Space:1889. Each covers the areas indicated in Space:1889. In general, level 1 is base, each level above that gives an additional +1.

So, Stealth 1 would be Stealth at 9+Dex/5.
Biology 3 would be Biology at 9+INT/5+2.

Combat Skills are special.
Linguistics is special.

Cascade Skills are given their area of focus. When used outside their focus, they take a penalty of -3 to their action. EG. Elizabeth Rutherford has Riding Horse 3, which translates to a roll of 13 or less. When trying to ride a camel, her roll is 10-.

Specific Skill Notes:

Medicine skill functions as both Paramedic and KS: Medicine for game purposes.

Linguistics:	The SP1889 rules are in effect, with the following
		guides for level equivalencies:
		Level 1 - a few words, basic traveller. Familiarity.
		Level 2 - basic conversation
		Level 3 - fluency
		Level 4 - fluency with accent
		Level 5 - idiomatic, with native accent
		Level 6 - able to imitate accents.
Combat skills (Fisticuffs, Close Combat, Throwing and Marksmanhip) are different. "Groups" are the Space:1889 breakdowns (eg. for Marksmanship: "pistol, rifle, bow")

Marksmanship:	Level 1 is Weapon Familiarity with the speciality.
 	      	Level 2 is WF with the remaining groups (ie. WF with
			all ranged combat weapons)
	      	Level 3 is +1 OCV with primary focus.(3 pt Combat Skill)
	      	Level 4 is +1 OCV with all groups. (5 pt. Combat Skill)
	      	Level 5 is +2 OCV with primary focus. (a second 3 pointer)
	      	Level 6 is +2 OCV with all groups. (a second 5 pointer)

Throwing:    	Level 1 is WF with thrown weapons.
		Level 2 is WF with any thrown object.
	      	Level 3 is +1 OCV with thrown weapons. (3 pt Combat Skill)
	      	Level 4 is +1 OCV with any thrown object. (5 pt. Combat Skill)
	      	Level 5 is +1 OCV with thrown weapons. (a second 3 pointer)
	      	Level 6 is +1 OCV with any thrown object. (a second 5 pointer)

Close Combat:	Level 1 is Weapon Familiarity with the speciality.
	      	Level 2 is WF with the remaining groups. (ie. all HtH weapons)
	      	Level 3 is +1 OCV/DCV with primary focus. (3 pt Combat Skill)
	      	Level 4 is +1 OCV/DCV with all groups. (5 pt. Combat Skill)
	      	Level 5 is +2 OCV/DCV with primary focus. (a second 3 pointer)
	      	Level 6 is +2 OCV/DCV with all groups. (a second 5 pointer)

Fisticuffs:	Level 1 is +1 OCV with punch.
		Level 2 is +1 OCV/DCV punch. (3 pt Combat Skill)
		Level 3 is +1 OCV/DCV with all hand to hand. 
				(5 pt. Combat Skill)
		Level 4 allows martial strike.
		Level 5 allows martial throw.
		Level 6 is +1 DC with all martial attacks.

Equipment Notes and Conversions

Ranged Weapons

OCVRangeDamStunMin. STRShots
Generic Weapons
Long Hunting Rifle +2 2d6 10 1
Heavy Rifle +1 2d6+1 +1 10 1
Heavy Double Rifle +1 2 1/2d6 +1 14 2
20 gauge shotgun +2 2d6 +1 7 1 or 2
Specific Weapons
Jordan and Jordan .303 +1 +2 2d6 10 1
Jordan and Jordan .454 +1 +1 2d6+1 +1 14 1
Holland & Holland .600 Nitro Express +1 2 1/2d6 +1 14 2
Colt .45 Army Revolver +1 1d6+1 +1 10 6
Coates&Dean Omen Rounder .32 Revolver 1d6 5 6

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Jeff Berry, nexus@panix.com
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