The stats balance out against themselves, and if the Space:1889 characters were built on the allocation method (1-6) then each character will end up spending a total of 24 points on stats and perks. If some alternate method was used, then the points will be different, of course.
Strength: 1 STR 6 (-4) -1 CON (-2), -2 BOD (-4) -10 2 STR 8 (-2) -1 BOD (-2) -4 3 STR 10 ( 0) 0 4 STR 14 ( 4) +1 BOD (2) 6 5 STR 18 ( 8) +1 CON (2), +1 BOD (2) 12 6 STR 20 (10) +3 CON (6), +2 BOD (4) 20 Endurance 1 CON 7 ( -6) BOD 8 ( -4) -10 2 CON 8 ( -4) BOD 10 ( 0) -4 3 CON 9 ( -2) BOD 11 ( 2) 0 4 CON 10 ( 0) BOD 13 ( 6) 6 5 CON 11 ( 2) BOD 15 ( 10) 12 6 CON 13 ( 6) BOD 17 ( 14) 20 Agility, SPD is always 2 1 DEX 5 (-15) SPD +.5 (5) -10 2 DEX 8 ( -6) SPD +.2 (2) -4 3 DEX 10 ( 3) SPD +0 () -0 4 DEX 13 ( 9) SPD -.3 (-3) 6 5 DEX 16 ( 18) SPD -.6 (-6) 12 6 DEX 20 ( 30) SPD -1 (-10) 20 Intellect 1 INT 6 (-4) EGO 7 ( -6) -10 2 INT 8 (-2) EGO 9 ( -2) -4 3 INT 10 ( 0) EGO 10 ( 0) 0 4 INT 12 ( 2) EGO 12 ( 4) 6 5 INT 14 ( 4) EGO 14 ( 8) 12 6 INT 18 ( 8) EGO 16 ( 12) 20 Charisma 1 PRE 7 (-3) COM 6 (-2) -2 EGO (-4), -1 INT (-1) -10 2 PRE 9 (-1) COM 8 (-1) -1 EGO (-2) -4 3 PRE 10 ( 0) COM 10 (0) 0 4 PRE 13 ( 2) COM 12 (1) +1 EGO (2) 6 5 PRE 15 ( 5) COM 14 (2) +1 INT (1), +2 EGO(4) 12 6 PRE 17 ( 7) COM 20 (5) +2 INT (2), +3 EGO(6) 20 Social Level 1 Poor (-5) -3 PRE (-3), -1 EGO (-2) -10 2 Middle Class -2 PRE (-2), -1 EGO (-2) -4 3 Middle Class 0 4 Well Off (5), +1 PRE (1) 6 5 Wealthy (10), +2 PRE (2) 12 6 Wealthy (10), Aristocracy (5) +3 PRE(3), +1 EGO(2) 20
So, Stealth 1 would be Stealth at 9+Dex/5.
Biology 3 would be Biology at 9+INT/5+2.
Cascade Skills are given their area of focus. When used outside their focus, they take a penalty of -3 to their action. EG. Elizabeth Rutherford has Riding Horse 3, which translates to a roll of 13 or less. When trying to ride a camel, her roll is 10-.
Linguistics: The SP1889 rules are in effect, with the following guides for level equivalencies: Level 1 - a few words, basic traveller. Familiarity. Level 2 - basic conversation Level 3 - fluency Level 4 - fluency with accent Level 5 - idiomatic, with native accent Level 6 - able to imitate accents.Combat skills (Fisticuffs, Close Combat, Throwing and Marksmanhip) are different. "Groups" are the Space:1889 breakdowns (eg. for Marksmanship: "pistol, rifle, bow")
Marksmanship: Level 1 is Weapon Familiarity with the speciality. Level 2 is WF with the remaining groups (ie. WF with all ranged combat weapons) Level 3 is +1 OCV with primary focus.(3 pt Combat Skill) Level 4 is +1 OCV with all groups. (5 pt. Combat Skill) Level 5 is +2 OCV with primary focus. (a second 3 pointer) Level 6 is +2 OCV with all groups. (a second 5 pointer) Throwing: Level 1 is WF with thrown weapons. Level 2 is WF with any thrown object. Level 3 is +1 OCV with thrown weapons. (3 pt Combat Skill) Level 4 is +1 OCV with any thrown object. (5 pt. Combat Skill) Level 5 is +1 OCV with thrown weapons. (a second 3 pointer) Level 6 is +1 OCV with any thrown object. (a second 5 pointer) Close Combat: Level 1 is Weapon Familiarity with the speciality. Level 2 is WF with the remaining groups. (ie. all HtH weapons) Level 3 is +1 OCV/DCV with primary focus. (3 pt Combat Skill) Level 4 is +1 OCV/DCV with all groups. (5 pt. Combat Skill) Level 5 is +2 OCV/DCV with primary focus. (a second 3 pointer) Level 6 is +2 OCV/DCV with all groups. (a second 5 pointer) Fisticuffs: Level 1 is +1 OCV with punch. Level 2 is +1 OCV/DCV punch. (3 pt Combat Skill) Level 3 is +1 OCV/DCV with all hand to hand. (5 pt. Combat Skill) Level 4 allows martial strike. Level 5 allows martial throw. Level 6 is +1 DC with all martial attacks.
OCV | Range | Dam | Stun | Min. STR | Shots | |
---|---|---|---|---|---|---|
Generic Weapons | ||||||
Long Hunting Rifle | +2 | 2d6 | 10 | 1 | ||
Heavy Rifle | +1 | 2d6+1 | +1 | 10 | 1 | |
Heavy Double Rifle | +1 | 2 1/2d6 | +1 | 14 | 2 | |
20 gauge shotgun | +2 | 2d6 | +1 | 7 | 1 or 2 | |
Specific Weapons | ||||||
Jordan and Jordan .303 | +1 | +2 | 2d6 | 10 | 1 | |
Jordan and Jordan .454 | +1 | +1 | 2d6+1 | +1 | 14 | 1 |
Holland & Holland .600 Nitro Express | +1 | 2 1/2d6 | +1 | 14 | 2 | |
Colt .45 Army Revolver | +1 | 1d6+1 | +1 | 10 | 6 | |
Coates&Dean Omen Rounder .32 Revolver | 1d6 | 5 | 6 |
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